Killglance Ring

From Lineage Retribution

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Hello,

After looking at the Database and Code it doesnt look like the Killglance ring is put in (unless im blind). Does anyone know the code to add it in or knows where it exists in the code?

Please let me know.

thanks,

- Michael.


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This was a custom edition. It was more than just a simple DB edit:) We are actually refining the code to change stats by an in-game GM command

- Zylia, Research and Development


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Thanks! Ill look into doing the same thing.... any hint/tips would be appreciated.


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really dont have any tips ... because like Zylia said, its just a DB entry. Just about every server just makes their own KG ring and then alters its stats in the DB whenever they want to change it. Pick your own icon from whats available (look in rings in game, and then copy their invgfx and gfxid so they have the same look). I know linDC was looking to have an in game command to change KGr, but it wouldnt really be that valuable anyway, since item changes won't reflect until a server restart


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I noticed linDC has the proper invgfx and gfxid for kg ring (name_id too?). Perhaps Zylia could provide that information. Looking through thousands of rings is not exciting to me to find the correct animation


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To better help people interested in their own development, I've been relying on a 3rd party site that has compiled a viewable list of most sprite data, but also includes JP/Korean content that may be unavailable to us currently. Once I've completed the major projects I have open atm, I'd like to revisit the sprite research I was making based on episode release. Not sure how much this will help, but should provide a more positive account of what gfx are usable without any client tampering.

Sprite Dumps Here

- Zylia, Research and Development


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Thats Zyl.
So thats invgfx 668, gfxid 21 for KGR








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